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Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multi-player design difficult.Colossal Cave Adventure is identified as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, The Secret of Monkey Island, and Myst.Players must apply lateral thinking techniques where they apply real-world extrinsic knowledge about objects in unexpected ways.For example, by putting a deflated inner tube on a cactus to create a slingshot, which requires a player to realize that an inner tube is stretchy.For games that utilize a point and click device, players will sometimes engage in a systematic search known as a pixel hunt.Games try to avoid this by highlighting the item, or by snapping the player's cursor to the item.Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands.

Story-events typically unfold as the player completes new challenges or puzzles, but in order to make such storytelling less mechanical, new elements in the story may also be triggered by player movement.And those used to today's sleek consoles might struggle to even identify the kind of clunky boxed covered in buttons that people used for gaming a few decades ago. Now you can play your music on your phone, but in the '70s you had to carry around this portable record player for 33 inch vinyl (left). For the board game genre, see Adventure board game. For games that take place in real life, see Real-life room escape.Interactive fiction may include puzzles, but these tend to be incorporated as part of the narrative in comparison to being specifically added as gameplay that must be solved to continue within adventure games.Graphic adventure games will vary in how they present the avatar.Early text adventures, Colossal Cave Adventure, "Hugo's House of Horrors" and Scott Adams' games, used a simple verb-noun parser to interpret these instructions, allowing the player to interact with objects at a basic level, for example by typing "get key".